TINYLAUNCHER: GUIDE

 

Install.

Intallation is very easy. You only have to download the archive on www.aminet.net, extract the archive and put the executable where you want in your Hard Drive Disk  or Compact Flash. Done!


How to extrack the archive ? It’s simple, just type:

>lha x TinyLauncher.lzh


Video here


Setup.


The keys.


Music/Sounds.


PAL/NTSC.

If you live in Europe and want to take advantage of the 320x256 resolution (so more items will be displayed on the screen) then this feature might be interesting for you.

You can switch from 320x200 to 320x256 with the key «P»


The RAD.

When you activate the RAD (R key to switch on/off), your Amiga will be reset before launching the game. It means that TinyLauncher isn’t anymore in memory, and it will save the max amount of memory to launch your program. That’s why, if for example you own an Amiga 600 and there’s only 200Kb left of chip ram after launching TinyLauncher from the Workbench you don’t have to bother.


+All memory will be available for your program.

  1. -You need to launch TinyLauncher each time.


Tips: If you put TinyLauncher at the begining of your startup-sequence, it will be launched each time at boot and you can press ESC to load the workbench.

But if you want to launch a program, then the Amiga will be reset, your program will be launched, and when you reset the amiga TinyLauncher will be run again from the startup-sequence.

The RAD is a nice feature if you don’t own a lot of memory.


Jump.

Let’s say you wish to spend the night with a beer (or more) watching some demos ;)

You don’t want to loose your time at the «menu selector» (the bouncing screen with the Space Invader alien) but want to get into TinyLauncher directly.

Then the «jump» function is for you. Let’s watch the video tutorial:

Keys are : «1», «2», «3», «4», «5», «0»